Packt

Create Minecraft-Inspired Voxel Worlds - Unity 6 Compatible

Packt

Create Minecraft-Inspired Voxel Worlds - Unity 6 Compatible

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Learn to build voxel worlds using Unity 6, from basic blocks to advanced environments.

  • Master the use of Perlin Noise and fractal algorithms for realistic terrain generation.

  • Optimize performance in large voxel worlds with mesh merging and chunk-based management.

  • Develop interactive gameplay systems like mining, construction, and player movement in a voxel world.

Details to know

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Recently updated!

February 2026

Assessments

12 assignments

Taught in English

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There are 12 modules in this course

In this module, we will introduce the course, explore the essential concepts of voxel worlds, and highlight the tools and resources available to help you succeed. We will also dive into the unique challenges that voxel-based development presents, including data management and optimizing your world-building process.

What's included

7 videos1 reading

In this module, we will guide you through the process of constructing voxel blocks, starting from basic quads and progressing to more complex cubes. You will learn how to apply textures, merge meshes for efficiency, and implement various block types to diversify your world. By the end of the module, you will have a solid foundation in block creation and texturing.

What's included

9 videos1 assignment

In this module, we will focus on chunk creation and optimization, teaching you how to manage large, expandable voxel worlds effectively. We will cover how to assemble chunks, handle block neighbors, and optimize performance by rendering only visible quads. Additionally, we will show you how to introduce air spaces for more dynamic world interactions.

What's included

7 videos1 assignment

In this module, we will dive into terrain generation techniques, starting with the theory of noise and how it can be applied to create natural landscapes. You’ll learn how to use Fractal Brownian Motion for detailed terrain and apply height maps to create varied landscapes for your voxel world.

What's included

4 videos1 assignment

In this module, we will focus on managing your voxel world by refining chunk structures and implementing systems for smooth loading. You’ll also learn how to add first-person movement and create a progress bar for loading large worlds. This section will set you up for building an immersive, interactive environment.

What's included

6 videos1 assignment

In this module, we will show you how to create complex, layered terrains by incorporating multiple layers of different materials, including grass, stone, and minerals. You will explore advanced techniques like 3D Perlin noise and how to generate natural underground features like caves and mineral veins.

What's included

9 videos1 assignment

In this module, we will teach you how to create immersive player interactions, from building structures to exploring an ever-expanding world. We’ll cover techniques to ensure smooth performance, including multithreading and background chunk processing.

What's included

8 videos1 assignment

In this module, we will explore how to create an engaging mining and construction experience by allowing players to dig, build, and modify terrain. You will learn to implement block placement across chunks and enhance the realism of your world with advanced texturing techniques and mechanics.

What's included

10 videos1 assignment

In this module, we will cover how to save and load your voxel world data to ensure persistent game states. You will learn serialization techniques, how to load data into chunk structures, and how to optimize memory and performance when dealing with large game worlds.

What's included

7 videos1 assignment

In this module, we will focus on adding dynamic elements to your world, such as falling blocks, fluid mechanics, and procedurally generated trees. You will also learn how to introduce a water table and other environmental features that enhance realism and gameplay.

What's included

9 videos1 assignment

In this module, we will explore advanced techniques to refine your voxel world, including rendering transparent blocks, enhancing chunk performance, and animating water textures. We’ll also cover biome implementation to add visual diversity and realism to your environments.

What's included

6 videos1 assignment

In this module, we will conclude the course with a recap of what you’ve accomplished. Penny will provide some final insights and encouragement as you continue building your voxel worlds.

What's included

1 video2 assignments

Instructor

Packt - Course Instructors
Packt
1,471 Courses 392,127 learners

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