This course features Coursera Coach!
A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you will learn how to create 3D models for inventory and asset systems using Blender. Starting from the basics, you’ll gain hands-on experience modeling simple items like potion vials, shields, swords, and axes, gradually progressing to more complex shapes and structures. As you work through each project, you will also learn the importance of export settings, material application, and Unity integration, ensuring your models are optimized for use in game development environments. The course begins with an overview of the project goals and scope, helping you define what you will accomplish. You will then dive into the basics of Blender, learning how to set up and import reference images, and explore different modeling workflows. With each object you model, you’ll gain confidence in using Blender’s tools, including parametric modeling and multi-object approaches, which are essential for creating game assets. The course concludes with testing your assets in Unity to ensure they are ready for implementation in a game environment. This course is ideal for aspiring 3D artists, game developers, and anyone looking to create game-ready 3D models for inventory systems. It is suited for beginners to intermediate learners who are eager to improve their Blender skills and start creating their own game assets. No prior 3D modeling experience is required, but familiarity with basic design concepts will be helpful. By the end of the course, you will be able to model 3D objects for games, apply materials, refine your meshes, and test them in Unity for use in inventory systems.











