Packt

3D Modeling for Inventory & Asset Creation in Blender

Packt

3D Modeling for Inventory & Asset Creation in Blender

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

7 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

7 hours to complete
Flexible schedule
Learn at your own pace

What you'll learn

  • Create 3D models for game assets, including inventory items.

  • Use Blender's parametric modeling and multi-object techniques.

  • Apply materials and optimize models for Unity integration.

  • Test your 3D models in Unity to ensure compatibility.

Details to know

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Recently updated!

February 2026

Assessments

8 assignments

Taught in English

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There are 6 modules in this course

In this module, we will guide you through the foundational planning phase of your inventory system project. You’ll explore the primary goals and scope of the work, identify key deliverables, and learn how to gather source material to inform your development process. Additionally, we’ll introduce you to other software tools that may complement your workflow.

What's included

4 videos2 readings1 assignment

In this module, we will lay the groundwork for your 3D modeling journey by exploring the basics of Blender. You’ll get an introduction to the software, import reference images for your models, and discover various workflows that will help streamline your modeling process. We’ll also answer some common beginner questions to ensure you're set up for success.

What's included

3 videos1 assignment

In this module, we will guide you through the creation of a potion vial model. Starting with basic mesh modeling, we will gradually refine the shape using parametric techniques and apply materials. Finally, you’ll test the model in Unity, ensuring proper export settings and compatibility with your game project.

What's included

6 videos1 assignment

In this module, you will learn how to model a shield using a multi-object approach. We’ll guide you through defining materials for the shield components, refining the model's details, and utilizing radial arrays and drivers to add symmetrical design elements. This section will help you achieve a polished and realistic shield model.

What's included

4 videos1 assignment

In this module, we will walk you through the process of modeling a sword using a multi-object approach. You will refine each component of the sword, including the blade and handle, to create a realistic form. After finalizing the base mesh, we will apply materials and test the model within Unity to ensure it functions properly in your game environment.

What's included

4 videos1 assignment

In this module, we will guide you through creating an axe model, starting with a basic block-out and progressing to advanced sculpting. You will learn how to plan and optimize the topology of the model, add depth and fine details, and ensure the axe works properly in Unity by testing its scale and functionality.

What's included

6 videos1 reading3 assignments

Instructor

Packt - Course Instructors
Packt
1,471 Courses 392,127 learners

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