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Procedural Maze Building - Unity 6 and Blender Compatible

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Packt

Procedural Maze Building - Unity 6 and Blender Compatible

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Gain insight into a topic and learn the fundamentals.
Advanced level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Advanced level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • How to build and organize modular dungeon assets in Unity.

  • Techniques for generating and connecting multi-storey dungeon environments.

  • How to implement A* pathfinding for dungeon navigation.

  • Methods for adding dynamic features like lighting, teleportation, and waypoints.

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Recently updated!

January 2026

Assessments

6 assignments

Taught in English

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This course is part of the Procedural Maze Building - Unity 6 and Blender Compatible Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
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There are 5 modules in this course

In this module, we will dive into the process of programmatically building a dungeon using modular assets. You'll learn how to replace maze pieces with dungeon components, define room layouts, and place structural elements such as walls, pillars, and doorways. Additionally, we’ll address potential challenges like Z-fighting and the need for proper asset placement tracking to refine your dungeon's design.

What's included

12 videos2 readings1 assignment

In this module, we will explore the process of generating and managing multiple storeys within a dungeon environment. You’ll learn how to categorize map modules, implement vertical connections like stairwells and manholes, and build a Maze Manager to organize multiple levels. By the end, you will have mastered the techniques needed to create a complex, multi-storey maze system with seamless vertical navigation and structural consistency.

What's included

14 videos1 assignment

In this module, we will focus on creating corridors within a dungeon using pathfinding algorithms and stairwell systems. You'll gain an understanding of the A* algorithm and how to implement it for optimal navigation through a maze. We’ll also work on transforming path data into functional corridors and integrating these corridors between multiple maze levels, ensuring smooth vertical and horizontal transitions. By the end of this module, you will have the skills to create complex, multi-level dungeon layouts with efficient connectivity.

What's included

10 videos1 assignment

In this module, we will complete your dungeon-building journey with a final project that challenges you to integrate everything you've learned. You’ll create a multi-level environment, enhance it with lighting and artifacts, and implement systems like teleportation and A* pathfinding for seamless navigation. As you wrap up your project, you’ll also set up a waypoint system to guide particles, completing the immersive experience. By the end of this module, you’ll have a polished, interactive dungeon environment ready for exploration.

What's included

8 videos1 assignment

In this final module, we will wrap up the course with some closing thoughts from Penny. We’ll summarize the key lessons learned, reflect on the techniques and skills you've gained, and offer suggestions for continuing your learning journey in dungeon design and game development. This module will leave you with the tools and inspiration to take your skills to the next level.

What's included

1 video1 reading2 assignments

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