This course features Coursera Coach!
A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you’ll learn to create a fully functional pixel platformer using Godot 4. Starting with the basics, you'll set up the project, design and animate a character, and implement smooth movement, jumping, and gravity. As you progress, you’ll add sound effects, animations, and interactive visual elements to enhance gameplay. You will explore level creation with Tilemaps, add decorations, configure camera angles, and implement features like water bodies and boundaries. The course also covers treasure collection, health systems, combat mechanics like sword fighting and enemy patrols, and boss fights. You’ll design menus for pause, title, and level selection, along with save/load functionality. Ideal for aspiring developers and hobbyists with basic programming skills. Previous experience with Godot and GDScript is required. By the end, you’ll have created a polished platformer with combat, level progression, and save/load functionality, ready to deploy your games.











