Packt

Build a complete pixel platformer in Godot 4

Packt

Build a complete pixel platformer in Godot 4

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Implement enemy AI behavior, boss battles, save/load systems, and polished menus.

  • Develop collectible systems, health tracking, and responsive UI for player interaction.

  • Build dynamic, multi-level environments using Tilemaps and environmental elements.

  • Design and control animated characters with smooth locomotion and combat mechanics.

Details to know

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Recently updated!

February 2026

Assessments

8 assignments

Taught in English

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There are 7 modules in this course

In this module, we will set up the Godot 4 project environment and organize essential resources to lay a solid foundation for building the pixel platformer.

What's included

1 video1 reading

In this module, we will create the player character, set up smooth controls, integrate jumping and gravity mechanics, and enhance the experience with animations, sounds, and visual effects.

What's included

7 videos1 assignment

In this module, we will dive into level design by using Tilemaps, setting up dynamic camera behavior, and enhancing the visual environment with backgrounds, water features, and detailed decorations.

What's included

7 videos1 assignment

In this module, we will introduce treasure collection mechanics, build an intuitive UI to display collectibles, and design engaging map layouts with interactive elements like treasure chests and locked content.

What's included

7 videos1 assignment

In this module, we will establish the life cycle of the player character, including taking damage, respawning, and interacting with enemy threats, while also developing visual health indicators and a Game Over sequence.

What's included

7 videos1 assignment

In this module, we will implement a combat system featuring sword attacks, enemy behaviors, aerial maneuvers, and thrilling boss battles, making the gameplay action-packed and engaging.

What's included

7 videos1 assignment

In this module, we will design a seamless user experience with menus and save/load options, add atmospheric background music, and perform final tests to polish the complete game.

What's included

7 videos3 assignments

Instructor

Packt - Course Instructors
Packt
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