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A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you will gain practical skills in building an inventory system while learning how to manage player interactions within a game environment. You will start by exploring basic inventory algorithms and data structures and progress to designing a fully functional inventory system in Unity. Through hands-on examples and coding challenges, you’ll not only learn how to build systems from the ground up but also enhance your skills in debugging, customizing, and testing your work. The course is divided into modules that cover essential aspects of an inventory system. From setting up Unity and scripting basic features to implementing advanced functionalities such as player interactions and 3D item previews, you will be guided step by step. You will also learn how to refine user interfaces to improve player experiences, integrating key features like item pickups, drops, and UI syncing with inventory changes. Each lesson will provide you with real-world coding techniques and practical problem-solving skills that are vital for creating interactive and immersive gameplay systems. This course is perfect for game developers, designers, and programmers looking to enhance their understanding of game systems. Whether you’re building inventory systems for RPGs, action games, or any genre, this course provides a solid foundation in both programming and user interface design. The course is suitable for intermediate learners with basic knowledge of Unity and C#. By the end of the course, you will be able to design a fully functional inventory system, implement player interactions such as pickups and drops, create UI systems for displaying inventory, and customize features based on gameplay needs.











